Fallout 4 мод военные заборы

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Sandbag Fortifications

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About this mod

We’re like the Terminator—we just keep coming back; now with version 4.0. Time to bunker up. Constructible military themed structures. Trenches, bunkers, Dragon’s Teeth, Sandbag posts, barbed wire fences and barricades, camouflage nets, barriers and more.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
(Horizon) NER — Atlantica Assembly Hangar
(Horizon) NER — Bunkertown
(Horizon) NER — Camp Abernathy
(Horizon) NER — Diamond City Bunker
(Horizon) NER — Egrets Flotilla
(Horizon) NER — Fort Covenant
(Horizon) NER — Fort Hope Minutemen HQ
(Horizon) NER — Forward Operating Base Borea
(Horizon) NER — Forward Operating Base Calypso
(Horizon) NER — Forward Operating Base Damocles
(Horizon) NER — Grand Coalition Forward Operating Base Apollyon
(Horizon) NER — Grand Coalition Forward Operating Base Montauk
(Horizon) NER — Greentop Plantation
(Horizon) NER — Helenia Colony
(Horizon) NER — Nordhagen Pier
(Horizon) NER — Nuka-World Grand Coalition Occupation Zone
(Horizon) NER — Port Nahant (Croup Manor)
(Horizon) NER — Port Parsons (Slog Build)
(Horizon) NER — Revere Outpost
(Horizon) NER — Somerville Listening Post
(Horizon) NER — Starlight Airfield
(Horizon) NER — Taffington Castle
(Horizon) NER — Waker Colony
(Horizon) NER — Zimonja Tower
(Horizon) NER All-In-One
a sencutery settlement
Abernathy Hall — Settlement Blueprint
Aselnor Hangman’s Alley — Transfer Settlements Blueprint
Battle of Abernathy — Trench Blueprint for Abernathy Required.
Big E’s Red Rocket Regional Headquarters
Biker Town now Under new mngmnt
BLAST YOU GARVEY — A Role Playing Saved Game — Easter Egg Hunt — Clipboard — Transfer Blueprints — Build Mods
Boston Airport Brotherhood ground base
Castle the realy military strong — Transfer Settlement Blueprint
Chinese — Sandbag Fortifications 【必须】主文件
control room Zimonja outpost Construction
Croup Manor Military Settlement
Defended Finch Farm Blueprint
DigiCabs Egret Tours Marina
DigiCabs Hangman’s Alley
DigiCabs Sanctuary Blueprint
Dunn Lighthouse Outpost
Fire Base SIGMA transfer settlements blueprint
Firebase Country Crossing
Firebase Covenant Most fortifications
Firebase Sanctuary — A Transfer Settlement blueprint
FOB Bradburton Required. Quonset huts, guard towers, fortifications.
FOB Bunker at Ft Hagen Battlefield
Garrison Starlight — Transfer Settlement Bluepring
GazeMC’s Military Base — Starlight Drive In
Graygarden Fort
Graygarden Produce Center
Guards Stay Put- Buffed Defense Posts Optional
Hangman’s Alley Overhaul(rebuild)-Transfer Settlement Blueprint
Immersive Coastal Cottage
Immersive The Castle
Jdaking’s SMM Menu Replacer for Sandbag Fortifications (ESP and ESL) Only main and texture files. Recommend pack into BAS/BA2 files to improve performance.
Lonewanderer Blueprints by Nora
MAEDOOSA Manor- Transfer Settlement Blueprint
Milspec Sanctuary plus RR med Centre and Firebase SIGMA
Minutemen Capital Sanctuary
Minutemen Rapid strike Castle
Motel Drumlin Diner Optional mods
Mother’s Castle
Murkwater villa optional
Mystic Pines Retirement Home
Natick Power Plant Settlement Build
Nora Remains in Sanctuary Hills (No Radiant Quests)
Norwood Depot Settlement Build
Nuka World Gate Town
Nuka-World Restoration Project (Fizztop Patio) This is where the defense comes from so dealers choice
OBSOLETE AND UNSUPPORTED Another Sanctuary cleanup Also hard requirement for the unsupported TEST file
Outpost Zimonja
Outpost Zimonjia A small modern era military outpost harddddd required
Railroad bunker — a player home and settlement mod
Red Rocket outpost
Red Rocket Sanctuary cooperative Transfer settlements build
Red Rocket Settlement
RedRocket Outpost harddddddddddddddddd
Sanctuary — A pre war outpost in a post war world Essential
Sanctuary — Military styled tent camp Guard posts, barbed wire fence
Sanctuary Hills Blueprint — Sanctuary City
Sandbag Fortifications — FR
Sandbag Fortifications — Workshop Rearranged Patch
Sandbag Fortifications -FRENCH-
Sandbag Fortifications and Workshop Rearranged Patch
Settlements Reborn
Simple Survivalist Sanctuary — Settlement Blueprint
SMM Patches by Vanguard (Declutter your workshop menus) Adds SMM menu for this mod (version 4.1 of Sandbag Fortifications)
Spectacle Island Minutemen Airship Optional clutter mod
Starlight drivein flak tower
Starlight Oasis
Sunshine Blueprint
Sunshine Tidings Abbey — Settlement Blueprint
Sunshine Tidings Co-op Home City Build Transfer Settlement
Sunshine Tidings remade
Taffington Boathouse BluePrint Rust Town
Tenpines Bluff Castle
The Flaktower on Spectacle Island — Settlement Blueprint
The secret cave of Outpost Zimonja
Transfer Settlement — Train Home Blueprint NOT REQUIRED/RECOMMENDED — This is a great mod. You should use no matter what. Not really necessary though
Transfer Settlement Blueprint — Spectacle Command
Uncle Ken’s Keep — Settlement Blueprint
UNDRCVR Guns ‘N Roses Abernathy Outpost Essential
UNDRCVR Guns ‘N Roses Jamaica Plain Outpost Essential
UNDRCVR Guns ‘N Roses Nahant RR Eta Outpost Essential
UNDRCVR Guns ‘N Roses RR Player Home Layout
UNDRCVR Guns ‘N Roses Starlight Essential
UNDRCVR Guns ‘N Roses Taffington Homestead Essential

Credits and distribution permission

  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
  • Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Language Name
Mandarin Author: Broodahood Chinese — Sandbag Fortifications
Spanish Author: Nutulator Sandbag Fortifications espaniol
Russian Author: Snoopy Sandbag fortifications Russian localization
French Author: from Nutulator and translated by Sternjager Sandbag Fortifications -FRENCH-
French Author: Nutulator Sandbag Fortifications — FR

Version V2 Patch

  • Version 2 patch for Better Junk Fences—Guard Tower is now snap-able
  • Camouflage nets were missing navmesh, that has been fixed too

Version V1 Patch

Version 4.1

Version 4.0

  • — Moved all structures under Resources and organized them under their own categories.
  • — 6 new concrete bunker and 1 concealed bunker.
  • — MG Nest with armor add-on.
  • — Foxhole.
  • — Metal Czech Hedgehog.

Version 3.0

  • — Quonset Hut which you can furnish all you want. Has a stone foundation for uneven ground. Vanilla doors can be snapped to it along with stairs.

— Improvised Picnic Table added.

— Large camouflage net added designed to accommodate the M1 howitzer.

— All the trenches have been updated and now are roughly double the depth. The front will not stick out into the air on uneven ground.

— The inner corner trench design has been changed to be more straight and will act less like a bottle-neck.

— Two new versions of the Sandbag Cover and Pillar added which are also deeper.

— Snap-points tweaked over all.

— Defensive Pit edited to be bigger and deeper so the howitzer can be placed in it.

— Reflectiveness of the camouflage nets disabled.

Version 2.0

Defensive Barrier snap-points tweaked so they’re less fidgety when building.

Version 1.2

  • — Previous file versions 1 and 2 have been merged. It now has two light, heavy, and camouflaged posts—one for guard positions and the other so you can stack things on the roof.

— Everything is navmeshed including the roofs so now you can use mods like Invisible Guard Markers.

— Snap-points have been added to the light and heavy posts so stairs can be used. See screenshot #5.

— Added in two more barriers with different textures and more snap-points so they can sink into the ground while still snapping. See screenshot #4.

— Fixed some normals which were causing some weird shadows.

Version 1.1

  • Conflicts in the workshop menu with other mods was possible and has been fixed. Everything else is the same.

Trenches — Short, long, fortified, and corner trenches — 5 snap-able trenches with which you can fortify your settlements. Build one or two for decent protection or go all out and make a trench system.

Bunkers — Concrete bunkers for building strongpoints across the Commonwealth. Varies sizes and designs for every situation.

Heavy Machine Gun Nest — Another strongpoint structure with a unique armor package add-on available for improved protection.

Sandbag Cover — A stack of snap-able sandbags and a «pillar» for strengthening any area. Works great with the trenches as well.

Dragon’s Teeth — You might have seen these obstacles in pictures of the Siegfried Line, they’re designed to stop vehicles or channel them into kill-zones. Perfect for stopping mechanized troops in Power Armor. There are 3 teeth to choose from, each is of different height and slightly different design.

Barbed Wire Fences and Barricades — 3 fences, 3 barricades, Czech hedgehog (wood and metal), pointed stake — Fences and log structures wrapped with barbed wire deny the enemy of further advance and can be used to tunnel them into killzones.

Quonset Hut — A medium sized hut made of corrugated galvanized steel. It can be made a living quarter in varies areas of the Wasteland. Thanks to Ethreon for the mesh.

Watchtower — Survey the area and watch out of enemy skirmishers from this fortified position.

Improvised Defensive Positions — Not like you’re going to have a working defense industry 200 years after a nuclear war. Improvise a picnic table, dig a foxhole, or stack some sandbag ups—these positions are combined from the sturdiest materials found laying around.

Field Command — Camouflaged position with enough space to accommodate tables and weapon trunks to plan out your assaults.

Tent — A sandbag fortified tent.

Light Sandbag Post — A lightly protected sandbag and wooden structure good for checkpoints.

Heavy Sandbag Post — A heavily fortified version of the light post; provides good cover in hot zones.

Camouflaged Post — Camouflaged wooden outpost good for overlooking forest areas in which it can blend in.

Defensive Positions — Two sandbag mounds provide moderate cover for a single man.

Camouflage Nets — Three camouflage nets to provide cover for the Defensive Positions, turrets, and artillery howitzers.

Barriers — Inspired by the Hesco barriers these wooden shell and dirt filled cubes are perfect for thick and high walls.

High Sandbag Wall — Good for general cover.

All fortifications are under Defense > Guard Posts in the workshop.

Since there’s no way to dynamically change the ground in-game so the trenches are above ground.

A number of structures can be manned by settlers. There are two versions of the Light and Heavy Sandbag Posts and Camouflaged Post—one for assigned guards to and the other so things can be placed on the roofs.

All the structures can sink into the ground.

Trenches, Sandbag Cover and Pillar, Defensive Barriers, and Barbed Wire Fences can snap at different heights so they can be used on uneven/sloped ground.

If the defensive position camouflage net combo isn’t working try placing the net first and then slide the sandbag mound in. Same goes for the howitzer.


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